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Question by Unused Mass · Jun 03, 2013 at 02:20 PM · transformtranslate

Gameobject.transform.Translate not working

This is my code:

 import System.Collections.Generic;
 
 var timer: float = 300; // set duration time in seconds in the Inspector
 var cubeArray = new List.<GameObject>();
 var cubes: int;
 
 function Start() {
      
 }
 function Update(){
   timer -= Time.deltaTime;
   if (timer < 0){
      timer = 5;
      cubes = 0;
    
      
      cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
      cube.AddComponent(CubeScript);
      cube.transform.position = Vector3 (0, 30, 0);
      
      cubeArray.Add(cube);
      
        for (selectedCube in cubeArray)  { 
              cubes++;
              selectedCube.transform.renderer.material.color = Color.red;
              selectedCube.transform.Translate(Vector3.down * Time.deltaTime);
      }
   } else {
         guiText.text = timer.ToString("F1") + " " + cubes.ToString("F0");
         
     }
   }

For some reason, the cubes dont move down, but they do turn red. I'm lost on what to do next, could somebody tell me what to do?

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Answer by Eric5h5 · Jun 03, 2013 at 02:41 PM

They do move, but not much...you shouldn't use Time.deltaTime in Translate if you're doing it once every 5 seconds. You use Time.deltaTime when you're moving something every frame.

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avatar image Unused Mass · Jun 03, 2013 at 03:39 PM 0
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Thank you for helping me fix the problem.

Also, how would I transform.translate unless there is something in the way?

Or should I post that in a separate question?

avatar image Unused Mass · Jun 03, 2013 at 04:56 PM 0
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I've inserted it in another question, thanks anyway!

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