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Question by game-dev333 · Jul 25, 2015 at 03:48 PM · cameratranslatefast

Object blur on camera moving fast

I saw this question many times but could not get answer suitable,so posting Simple making a 2D runner game

Player movement:

    void FixedUpdate ()
         {
             transform.Translate (speed * Time.deltaTime, 0f, 0f);
     
         }

Camera script:

 void FixedUpdate ()
     {
         targetPosition.x = player.transform.position.x + 3;
         //transform.position = Vector3.Lerp (targetPosition, transform.position,  0.005f *Time.deltaTime);
         transform.position = targetPosition;
     }

camera can not be attached as child of player, as player will perform jump.

No matter what I change, camera always jerks, graphics looks like ghost and too blur.. any help or suggestion would be appriciated.

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avatar image game-dev333 · Jul 26, 2015 at 07:08 PM 0
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any solution?

avatar image Sajalsh25 · Sep 01, 2016 at 06:56 AM 0
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Anyone ? having the same problem!

avatar image CapitalLlama · Sep 01, 2016 at 04:01 PM 0
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First, don't use FixedUpdate for this; only use it for physics. Just throw the code into Update(). Secondly, I don't see where you assign targetPosition so I would say just try doing this.

 targetPosition = new Vector3(player.transform.x + 3, transform.position.y, -10);


If that doesn't work, you might be able to use SmoothDamp

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