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Question by Persona · Dec 13, 2011 at 06:09 PM · arraystargethomingstatic-vars

Why can't I set the Target

I'm trying to set the target of a homing shot after it's spawned when an enemy is hit by ray cast, but it doesn't work and I can't figure out why. It's suppose to set the enemy who's been placed into an Array.

 var SLT: Array = new Array();
 var Homing: GameObject;
 var current: int = 0;

 var slShot: GameObject = Instantiate(Homing, transform.position, Quaternion.identity);
 slShot.transform.GetComponent("Projectile").Target = SLT[current].transform;
 slShot.rigidbody.AddForce(transform.forward * 10, ForceMode.Impulse);


Here's the Projectile's script:

 static var Target: Transform;
 
 function Update(){
 
 
 transform.LookAt(Target);
 transform.position = Vector3.Lerp(transform.position, Target.position, Time.deltaTime * 10);
 Destroy(gameObject, 3);
 }
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Answer by Oninji · Dec 13, 2011 at 06:17 PM

Since your Target is a Static var, you do not need to set it in the specific script. You can just do

 Target = SLT[current].transform

Tell if it's of any help.

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avatar image Persona · Dec 16, 2011 at 09:02 PM 0
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No change.

avatar image Oninji · Dec 16, 2011 at 11:42 PM 0
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Can you describe me the current behavior of the bullet?

avatar image Persona · Dec 17, 2011 at 12:22 AM 0
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The bullets spawn, but they don't move. The rigidbody's force isn't being applied and the target isn't being set.

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