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Question by shadowpuppet · Aug 08, 2016 at 05:04 PM · stamina

Stamina bar

Yes, I know that this has been asked many times, I have researched and tried them all - not just copy/paste as that never works, I actually spent a lot of time on each one I tried trying to adapt it. I do not use a character controller, I have a rigid body, so by the time I comment everything out that gives me errors or changing the wording I am back at square 1. I have a script that has a cool down for a run. I can sprint for 7 seconds. Then I sort of fudged the cooldown in the animator by having it go from sprinting to another branch for 5 seconds where the sprint key won't work. after those 5 seconds the transition is back to the regular branch of the animator where I can sprint again. so I guess I am looking for some kind of GUI slider to indicate this 5 seconds. I can then get rid of that branch of the animator and use the stamina code to allow me to sprint again. so here is my simple code for sprinting

 using UnityEngine;
 using System.Collections;
 
 public class sprintScript : MonoBehaviour {
     private Animator anim;
     public float coolDown = 7;
     public float coolDownTimer;
 
     void Start()
     {
         anim = GetComponent<Animator>();
     }
     void Update()
     {
         if(coolDownTimer > 0)
         {
             coolDownTimer -= Time.deltaTime;
         }
         if (coolDownTimer < 0)
         {
             coolDownTimer = 0;
             anim.ResetTrigger ("Sprint");
             anim.SetTrigger ("Idle3");
         }
 
         if (Input.GetKeyDown(KeyCode.LeftShift) && coolDownTimer == 0)
         {
             Attack();
             coolDownTimer = coolDown;
         }
         if (Input.GetKeyUp(KeyCode.LeftShift))
             anim.SetTrigger ("Idle3");
     }
 
     void Attack(){
         anim.SetTrigger ("Sprint");
         anim.ResetTrigger ("Idle3");
     }
 }
     
 
 
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