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Question by UnityDude9311 · Nov 04, 2015 at 03:30 PM · uiunity5stamina

How to make a stamina bar?

Hey I know this has been answered many times but none of them help me so.. I'm asking again I'm using the UI component in Unity and i have a health bar that works but I can't get my stamina bar to work I have a slider and i want it to go down when the left shift is pressed but for my health bar it allows me to select which bar i want to use and on my stamina it doesn't any help is appreciated I'm writing in C# The code is still not finished because I want to finish this problem before i move on

 #pragma strict
 using UnityEngine; 
 using System.Collections; 
 using UnityEngine.UI; 
 
 public class MovementScript : MonoBehaviour {
 
  public Slider StaminaBarSlider;  //reference for slider
  private bool CanRun = true; //flag to see if you can run
  
  void Start(){
       CanRun = true; //disable GameOver text on start
  }
  
  //Check if player enters/stays on the fire
  void Update(){
 
      if(Input.GetButton("LeftShift") && StaminaBarSlider.value>0){
          StaminaBarSlider.value -=.010f;  //reduce health
      }
      else{
          CanRun = false
      }
      if(StaminaBarSlider.value == 0){
 
      }
 
  }
 }
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avatar image HenryStrattonFW · Nov 05, 2015 at 11:54 AM 0
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Could you provide the script for the health bar that you say does provide you the slider selection, a comparison may help to spot the issue.

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Answer by Levithan6785 · Nov 05, 2015 at 06:59 PM

 Using UnityEngine.UI
 
 public GameObject sprintBar;
 public float currentSprint, sprintLeft, maxSprint;
 
 void YourFunction()
 {
      sprintLeft = currentSprint/maxSprint;
 
     sprintBar.transform.localScale = new Vector3 (sprintLeft, 1, 1);
 }

If this does not work, there is a tutorial on youtube on how to make a healthbar with Unity UI. Which goes into the same concept. I couldn't test the code for you.

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