Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheYumma · May 03, 2017 at 11:40 AM · 2dscripting problemmovement

AI Movement Direction

I want to check which direction my AI agent is facing so I can choose the right animation for it. my Ai is moving by using a rigidbody

  Vector3 movement = to - from;// to , the position where the ai is going which is a node .
                                                        //from, the ai transform.position
  isoRigidbody.Velocity = new Vector3(movement.x* Speed,
              movement.y, movement.z* Speed);


Then I'm checking which direction it is going in Update`void Update () {

     localVector =transform.InverseTransformDirection( isoRigidbody.Velocity);

     float dirx = localVector.x;
     float diry = localVector.y;
     float dirz = localVector.z;


     int horizontal = 0;     //Used to store the horizontal move direction.
     int vertical = 0;       //Used to store the vertical move direction.

     horizontal = (int)dirz;
     vertical = (int) dirx;



     //Check which direction the player is moving
     // Go Up :Postive values are more than Zero
     //Go Up and Right : Postive values are more than Zero
     //Go Down :Negative values less then Zero
     //Go Down and Left: Negative values less than Zero
     //and so on for the other directions

     //Up
     if (vertical > 0 && horizontal == 0)
     {
         animator.SetTrigger("CarNorth");
     }
     else if (vertical > 0 && horizontal > 0)
     {
         animator.SetTrigger("CarNorthEast");
     }
     else if (vertical > 0 && horizontal < 0)
     {
         animator.SetTrigger("CarNorthWest");
     }

     //Down
     else if (vertical < 0 && horizontal == 0)
     {
         animator.SetTrigger("CarSouth");
     }
     else if (vertical < 0 && horizontal > 0)
     {
         animator.SetTrigger("CarSouthEast");
     }
     else if (vertical < 0 && horizontal < 0)
     {
         animator.SetTrigger("CarSouthWest");
     }

     //Right
     else if (horizontal > 0 && vertical == 0)
     {
         animator.SetTrigger("CarEast");
     }

     //Left
     else if (horizontal < 0 && vertical == 0)
     {
         animator.SetTrigger("CarWest");
     }
 }`

The Ai is actual movement script is not included here, the movement is fine.

Note: I'm developing an Isometric game using the Ultimate Isometric tool , so i'm ignoring the Y axis when checking for direction.

any help is appreciated i'm stuck guys.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

My Touch Movement Script is Not Working Correctly 1 Answer

Object some times goes off screen 0 Answers

Why are my controls laggy 1 Answer

Moving player to mouse click 2 Answers

Help with rotating a sprite with mouse. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges