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Question by Dabbash · May 02, 2016 at 02:57 PM · gameobjectclonerandom spawn

How to generate random clone

Hi, Im new to unity and I really need some help, my project is to click by mouse any where in the screen and it pop up a new clone of the original GameObject, so if some one can help me with a full code in C# to learn. Thank you :)

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Answer by Nido · May 02, 2016 at 03:11 PM

Instantiate the selected gameObject at the mouse position. If you want to make a random gameObject from a pool, just store a GameObject[] (array) with some "originals" inside, and when you click the mouse....

 using UnityEngine;
 using System.Collections;
 
 public class RandomInstantiate : MonoBehaviour 
 {
     public GameObject[] yourArray;
 
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             Vector3 spawnPosition = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f));
 
             int index = Random.Range(0, yourArray.Length);
 
             Instantiate(yourArray[index], spawnPosition, Quaternion.identity);
         }
     }
 }


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avatar image Dabbash · May 07, 2016 at 02:02 PM 0
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thank you so much, I will try it :)

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