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Question by normoustgstaff · Feb 06, 2019 at 12:48 PM · rigidbodyunity 2dkinematic

Push back kinematic object

Hi, I'm trying to push back an Kinematic object.

Somethink like

 Vector2 push = new Vector2((other.position.x - transform.position.x), 
  0).normalized;
 push *= 500f;
 
 Rigidbody2D pushRB = other.gameObject.GetComponent<Rigidbody2D>();
 pushRB.velocity = Vector2.zero;
 
 pushRB.AddForce(push);


(This code inside OnTriggerEnter2D)

For Dynamic bodies. I have tried to use velocity but the objects starts moving constantly, so its not working for me.

Any suggestions ?

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avatar image tormentoarmagedoom · Feb 06, 2019 at 05:00 PM 2
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Hello

Did you debugged the code?

Is pushRB.AddForce(push) beeing appied only one frame or more frames?

You can always move it with Translate() but will lose reality effect.

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