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Question by Yeilo96 · Aug 11, 2016 at 09:24 PM · aitagspawningfollow player

How i make the AI follow player by tag

I need a Simple IA to follow my player using nav mesh... But the IA must to respawn and start follow the Player. i Don't know how to do it whit out a public transform. I was usign this script but y can't create/spawn the Enemy IA because the public transform where must to be te player is empty.... Please helppp

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Answer by flatalex123 · Aug 12, 2016 at 09:12 AM

place this on the enemy public Transform goal = playerName.position;;

        void Update() {
           NavMeshAgent agent = GetComponent<NavMeshAgent>();
           agent.destination = goal.position; 
        }
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avatar image flatalex123 · Aug 13, 2016 at 03:00 AM 0
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Please mark as answer if this helped you

avatar image Yeilo96 · Aug 27, 2016 at 02:10 PM 0
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thanks a lot, Ill try it.

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