Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by WilliamS · Aug 31, 2011 at 07:13 PM · editorstandard assetssource-controlextensions3.4

Standard Assets and other extensions not showing up in editor

I am not able see some of the standard assets scripts in the Unity editor under the component menu anymore. I am also having the same problem with extensions such as Mega-Fiers, Stumpy Shader Editor, etc. This is odd as I can see them in the project view.

To give a bit more information, I am using 3.4 Pro with external source control (Subversion). When I try importing the above standard assets and extensions into a new project, everything is fine. I'm not sure what could be going wrong here.

Any ideas would be appreciated as this is driving me crazy!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Waz · Aug 31, 2011 at 07:24 PM 0
Share

What happens if you force an asset script to recompile (eg. edit it)?

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Waz · Aug 31, 2011 at 07:26 PM

Reimport All will probably "fix" the problem. You'd probably like to find the cause though...

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image WilliamS · Aug 31, 2011 at 07:43 PM 0
Share

Thanks for the quick reply Warwick. Unfortunately, Reimport All did nothing to help my situation. Just for fun I edited one of the image effects scripts, but nothing changed there either.

avatar image ArcIo · May 07, 2013 at 02:52 PM 0
Share

So I just banged my head against the wall until went to bed and woke up with the solution.

(This happens when you close the project with any errors) 1. Find any and all errors in script. 2. Disable the scripts with the errors for the time being. 3. Run the scene even though none of the assets are there. 4. Stop the project. 5. Bingo-Bango, the stuff all returns to your menu and you can re-enable the borked script.

Tested this twice without fail.

avatar image Stone-Legion · Oct 25, 2013 at 05:31 AM 0
Share

Thanks Arclo, that solved my problem. Seconds before putting my fist through my monitor after trying countless other ways to import an asset which seem to have suddenly just disappeared from unity's menu and now not compiling, after deleting and reimporting, deleting, closing, and importing, I tried your approach and it worked flawlessly. Thanks again!!!

avatar image
0

Answer by ArcIo · Oct 25, 2013 at 05:02 PM

So I just banged my head against the wall until went to bed and woke up with the solution.

(This happens when you close the project with any errors) 1. Find any and all errors in script. 2. Disable the scripts with the errors for the time being. 3. Run the scene even though none of the assets are there. 4. Stop the project. 5. Bingo-Bango, the stuff all returns to your menu and you can re-enable the borked script.

Tested this twice without fail.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity Editor script in DLL 1 Answer

Error CS0234: The type or namespace name `IActiveBuildTargetChanged' does not exist in the namespace `UnityEditor.Build'. Even after moving Editor folder. 4 Answers

Unity Editor Extensions 1 Answer

Mimic Unity editor at Runtime 0 Answers

How do I save assets from an asset bundle in the Editor? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges