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Question by juanelo · Jun 14, 2012 at 04:08 PM · savedynamicplaymode

saving scene while in playmode

Hi Guys,

I've got a script that dynamically instances a bunch of geometry on runtime. I'd like to be able to save this geometry for editing later. I was reading up on the following page of the unity docs; it seems that by using a combination of EditorApplication.OpenScene and EditorApplication.SaveScene, you can save the current state of the game, while it's playing.

http://unity3d.com/support/documentation/ScriptReference/EditorApplication.OpenScene.html

However, the example script provided doesn't seem to work. It errors out with an IOexception when using FileUtil.MoveFileOrDirectory

Has anyone successfully gotten this script to work?

Best regards,

-Juanelo

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avatar image Spectrumsport · Dec 15, 2012 at 04:05 AM 0
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I second this I have created a road editor that establish's many different textures in play mode would love to be able to save the layout then go back and touch it up later...

avatar image ulvv1 · Dec 15, 2012 at 02:43 PM 0
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can't you write an editor script that does it ins$$anonymous$$d?

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