How can I save scene after my MenuItem script I changed parameters of my component.
Code:
[MenuItem("MyMenu/CreateIDForPickProp")] public static void CreateID() { GameObject[] gameObjectList = Selection.gameObjects; if(gameObjectList[0].name != Names.Manager.TriggerManager) { Debug.Log("Please select TriggerManager Root GameObject"); return; } PickProp[] pickPropList = gameObjectList[0].GetComponentsInChildren(); int m_ID = 1; for(int i=0;i
This code is success to set ID of parameters.but scene can't save this change. This scenes hasn't show "*" beside name of scenes.
Your answer
![](https://koobas.hobune.stream/wayback/20220612094037im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Does save scene as save all setting changes? 1 Answer
Problem with saving player data 0 Answers
Save Objects Instantiated clones in a Text File 0 Answers
How can i save random-generated maps during gameplay ? 1 Answer
Pressing play button in editor makes changes to project (marking it with "*" for unsaved changes) 0 Answers