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Question by lassade · Mar 23, 2016 at 10:05 PM · scenescene-switchingscene loadscene change

Trouble set the scene active with SceneMananger

I'm trying to set an scene active that was loaded additively but for some reason i cant get to turn active.

 SceneManager.LoadScene(sceneName, LoadSceneMode.Additive);
 var scene = SceneManager.GetSceneByName(sceneName);
 SceneManager.SetActiveScene(scene); // does not set active

My Unity version is 5.3.4f1.

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Answer by lassade · Mar 23, 2016 at 10:23 PM

My solution was converting the function to a coroutine and then call the SceneManager.LoadSceneAsync method, then wait the load to finish before set the scene active.

 var loading = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
 yield return loading;

 var scene = SceneManager.GetSceneByName(sceneName);
 SceneManager.SetActiveScene(scene);

I guess this is a bug, but i am not sure.

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avatar image lassade · Mar 24, 2016 at 12:49 PM 0
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$$anonymous$$ore about in this thread http://forum.unity3d.com/threads/scenemanager-loadscene-additive-and-set-active.380826/

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