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Question by
michalpopek · Jan 13, 2020 at 04:23 PM ·
occlusion culling
Occlusion culling visualization does not reflect reality
I am trying to optimize a dungeon level. All of our dungeon parts are set occluder/occludee static as neccesary and when i bake the occlusion and then go through the level the visualization shows me stuff is being occluded correctly.
Problem is that my drawcalls and triangle count goes up when i point camera towards the rest of the level and from the frame debugger i found out some of my drawcalls go toward objects that are supposed to be occluded. (I cant see them in the scene view visualization). Anyone has idea what could cause this?
I am working with unity 2018.43f1
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