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#Scenes per Asset Bundle in Unity 5
Is there a limit of 1 scene per asset bundle in Unity 5 (that didn't exist in v4). My current project (in v4) packages multiple scenes into asset bundles and all worked fine. However in Unity 5 it seems I can only load the first scene or sometimes just get an error (not added to build settings) if multiple scenes are in the asset bundle.
I have been unable to find any mention of this in the new Unity 5 docs....could someone please clarify.
If this is not the case then is there an additional process for loading / adding scenes to asset bundles with the new v5 system. Been scratching my head for hours over this. Non Scene asset bundles are all working fine for me.
Thx
I have the same problem, Is anyone have answers for this?
Would like to hear an official comment on this. Having the same problem. 1 scene / bundle = everything is O$$anonymous$$, multiple scenes / bundle = all scenes have missing scripts etc.
Answer by lermy3d · Aug 25, 2015 at 03:30 PM
Great news!
I already tested this issue on 5.2.0f2 and is working! You can now to bundle several scenes in one prefab, and it works! I can now have a bundle with all my scenes! Finally!
Great work from Unity!
These whole family of errors were the main cause, check these links:
http://issuetracker.unity3d.com/issues/assetbundles-asset-bundles-break-references-when-loading
They are all solved now!
Best regards,
Lermy