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Question by Zetirion · May 27, 2017 at 02:23 PM · c#collider2dy-axisonmouseover

OnMouseOver with Polygon Collider2D not working for Gameobjects with Y >= 0

I'm currently stuck with following problem. In my 2d TopDown game i want to detect if the User is pressing a mouse button while over a gameobject. I set up a PolygonCollider2D on those gameobjects and activated the is trigger option since i dont want my character colliding with this 2dCollider. Then I attached a script to this gameobject .

 public void OnMouseOver()
         {
 
             if (Input.GetMouseButton(0))
             {
               Debug.Log("Test");
             }
  }

this works perfectly for all gameobjects with coordinates below y 0. For all gameobjects above 0 it doesnt register the mouse input. One thing i noticed is that if i turn off the OnTrigger option on the gameobjects above y 0 it works again. But i need them to work with the OnTrigger option activated since i dont want my character colliding with it.

Any ideas how i could fix this?

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