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Question by ngerbens · Jan 05, 2018 at 04:05 PM · scripting problemuiimageprefabsslider

Prefab UI Slider misses the fill and background items...

Hi there,

To change and lerp my healtbar color I want to add this (unity tutorial) line to my UI script:

  a_FillImage.color = Color.Lerp (a_ZeroHealthColor, a_FullHealthColor, enemyScript.a_CurrentHealth / enemyScript.a_StartingHealth);

BUT I cannot find the 'fill image' in the prefab (assest folder) in order to drag it on the 'public Image a_FillImage' field in the inspector. As soon I turn my panel, that holds my slider, into a prefab it loses those items (fill & background). See pictures.

assest folder:

alt text

hierarcgy:

alt text

Is this normal for UI prefabs to lose some children?

And if so, is there a work around? I hope someone can help me!! THNX!

schermafbeelding-2018-01-05-om-165929.png (20.8 kB)
schermafbeelding-2018-01-05-om-165935.png (23.4 kB)
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avatar image SpongeMax · Nov 11, 2018 at 10:59 AM 0
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Hi @ngerbens I am facing the same problem. Did you solve it?

avatar image ngerbens SpongeMax · Nov 11, 2018 at 04:02 PM 0
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Hi @Sponge$$anonymous$$ax, thanks for your reply.

To be quite honest I'm not sure anymore what I was trying to achieve with this question; it was quite a while ago. ;-) So I cannot be sure if I found the solution back then or if I worked around it. But whát I know is that I have a working UI on a prefab object (I just checked).

Anyway, if you could be more specific about your problem, I might dive into my own project and see if I have a solution for you. Cheers.

avatar image SpongeMax ngerbens · Nov 12, 2018 at 10:14 AM 0
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Thank you for your super quick answer! :) The problem is exactly the same as the one you described in this post! Yesterday I posted this question in a new thread and looks like that it's the correct Unity behaviour. At the end of the day it's not a problem, because when I instantiate the prefab I get every children instantiated too, but for me it's a little bit uncomfortable. Thanks again!

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