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Question by Jadara · May 20, 2017 at 02:26 AM · androidcrashandroid buildcrashingcrashes

Why does my Android game crash?

My game works fine on my phone but when i ask people to download it and play it on their device it crashes. Im creating a track and field game. It used to crash on my phone as soon as i try to load an event or new scene, i didnt crash when i gave it time to load so i switch from using Application.LoadLevel to using SceneManager.LoadSceneAsync; It only crashed once when i switched the way i loaded my scenes and i changed a few things in my code and scenes like, i removed unnecessary colliders. So other than that one crash it works perfectly fine on my phone, I started using Unity last October and this is the first game I practically completed so this is my only problem right now. I dont have a clue to why it crashes on other devices but mine.

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Answer by tonOnWu · Oct 25, 2017 at 09:29 PM

As you, my game works perfect for the Unity or when I run on iOS Devices. In Android Devices always crash when I try to load a the scene. The last approximation I used was through Coroutines. It didn't work. But, maybe some ideas can pop up. This is what I did:

 public IEnumerator ChangeScene(string sceneName) {
         Scene oldScene = SceneManager.GetActiveScene ();
 
         Scene newScene = SceneManager.GetSceneByName (sceneName);
 
         Camera oldMainCamera = Camera.main;
         Camera.main.tag = "Untagged";
 
         AsyncOperation asyncOperation = SceneManager.LoadSceneAsync (sceneName, LoadSceneMode.Additive);
 
         while (!asyncOperation.isDone) {
             if (asyncOperation.progress >= 0.9f) {
 
                 FindObjectOfType<AudioListener> ().enabled = false;
                 oldMainCamera.gameObject.SetActive (false);
 
                 foreach (var go in oldScene.GetRootGameObjects())
                     Destroy(go);
                 
                 yield return null;
             }
         }
         SceneManager.SetActiveScene (newScene);
     }
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Answer by Cuttlas-U · Oct 26, 2017 at 06:30 AM

hi; whats the crash error ? or any screen shot ?

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Answer by Logopolis · Feb 24, 2018 at 12:34 PM

What worked for me, for a similar problem, was turning off "Auto graphics API" under Android Player Settings > Other Settings, and then re-ordering the list of APIs so that OpenGLES2 is above OpenGLES3.

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