Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tmand54 · Feb 03, 2018 at 01:08 AM · upgrades

Upgrade system with multiple characters

Hi, I was wondering how I could implement an upgrade system for multiple characters. Each character would have its own upgrade page. Per say, the health script is used by all the characters, the health variable is public so naturally I changed the values on the prefabs themselves. Now, I'm not sure how I would connect that variable to upgrade.

I was thinking about calling the health script in the upgrade function, but i dont think it would affect the prefabs health.

Would I call the gameobject?

Please help <3

Thanks in advance.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tmand54 · Feb 03, 2018 at 01:09 AM 0
Share

maybe enum? {get;set}

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by melsy · Feb 03, 2018 at 02:22 AM

The best way is to put all character information in a class or scriptable object then use that to create each individual character. Then call this Upgrade function only when the level up condition happends. Create a variable that will be the upgrade increment and add it to the health with health += increment; An increment could also be done with health *= .1 so they gain 10 % health each level.

 public void Upgrade()
 {
    health += increment;
  //  or  
 health *= increment;
 }

this will only level up the character the script is currently on and will work for infinite levels.

use something like this for all attributes .

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tmand54 · Feb 03, 2018 at 02:34 AM 0
Share

I have a health script which is used for all the characters. I want the upgrade system to be for individual characters.

avatar image melsy tmand54 · Feb 03, 2018 at 02:43 AM 0
Share

this will be for individual character. The call only only go to the character you send it to.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

74 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Upgrades system using Scriptable Object, losing data when renaming a variable 1 Answer

My Project keep upgrading all the time 0 Answers

ExtensionOfNativeClass attribute missing error in Unity 2018.3 8 Answers

Upgrading from Unity Pro 4.2.0f4 to 4.3.4 1 Answer

Unity 2019.2.1f1: RB drifting to negative X-axis (without force), getting stuck in platform (previously perfect) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges