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Question by oliver-jones · Dec 08, 2016 at 11:58 AM · listeditor-scriptingorderorderingpropertyfield

Editor Reorderable List - Properties

Hello,

I'm trying to build a very simple Reorderable List of type GameObject, but I can't get my head around it, in my script of MonoBehaviour, I have a list:

 public List<GameObject> MyGameObjects = new List<GameObject>();

And within my Editor script (typeof above script):

 private ReorderableList _list;
 
 private void OnEnable() {
         _list = new ReorderableList(
         serializedObject, 
         serializedObject.FindProperty("MyGameObjects"), 
         true, true, true, true);
 
         _list.drawElementCallback = (Rect rect, 
         int index, 
         bool isActive, 
         bool isFocused) => {
         var element = _list.serializedProperty.GetArrayElementAtIndex(index);

         EditorGUI.PropertyField(new Rect(rect.x, 
             rect.y, 60, EditorGUIUtility.singleLineHeight),

             element.FindPropertyRelative("GameObject"));
     };
     }

The problem lies within 'FindPropertyRelative' I believe. This gives me the error: Object reference not set to an instance of an object?

Thanks.

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Answer by Adam-Mechtley · Dec 08, 2016 at 12:02 PM

Yes I'm not sure what you're trying to do, but it should just be element and not element.FindPropertyRelative("GameObject")

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avatar image oliver-jones · Dec 08, 2016 at 12:26 PM 0
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Ah okay thanks. How would I access a Component on that gameObject within this Editor too? I want to display a name from a Script attached.

avatar image Adam-Mechtley oliver-jones · Dec 08, 2016 at 12:37 PM 0
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You want SerializedProperty.objectReferenceValue. So something like this:

 GameObject go = (GameObject)_list.serializedProperty.GetArrayElementAtIndex(index).objectReferenceValue;


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