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Question by max_autious · Dec 14, 2020 at 02:18 PM · monobehaviourattribute

Is it possible to hide a member variable from being listed as an Override in the inspector?

In our project we have values in a MonoBehaviour that is automatically generated and set in the OnValidate() callback. This value is set and checked when the object is placed in a scene, but set to empty when in the context of a prefab. This value is used as a type of unique identifier in the context of a scene, but because multiple instances of the prefab can exist in the same scene, the value has no meaning in the context of being a prefab.

This system works well for our needs, but these values are, as expected, detected and listed as overriden in the inspector. This never being relevant to the end user i wish for the ability to hide it in this listing. Anyone know of a method to achieve this? My prefered solution would be some kind of Attribute that i could assign to a member.

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avatar image xxmariofer · Dec 14, 2020 at 03:05 PM 0
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I am not totally sure if I understood your issue, are you maybe talking about HideInInspector?

https://docs.unity3d.com/ScriptReference/HideInInspector.html

avatar image max_autious xxmariofer · Dec 14, 2020 at 05:09 PM 0
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While HideInInspector hides the member value from the inspector itself, it doesn't effect the listing in the Overrides value dropdown, which is what i want to control.

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