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Question by nfraga · Jun 01, 2017 at 07:53 AM · collidercomponentsattribute

MissingComponentException: There is no 'Rigidbody' attached to the "jeep" game object, but a script is trying to access it.

Hello guys,

Do you know why I have this error message based on this code?

 public void AddModelo()
     {
         
                     GameObject cube = Resources.Load("jeep") as GameObject;
 
                     cube.AddComponent<Rigidbody>();
                     cube.AddComponent<SphereCollider>();
 
                     SphereCollider cubeSphCol =cube.GetComponent<SphereCollider>();
                     Rigidbody cubeRig = cube.GetComponent<Rigidbody>();
                     cubeRig.useGravity = true;
                     
                     cube.transform.position = new Vector3(129, 114, -91);
                     cube.transform.localScale = new Vector3(598.98f, 590.98f, 590.98f);
                     cubeSphCol.radius = cube.transform.localScale.y;
 
     }


I would like to instatiate objects that I just copy to Resources and add/attribute the components.

Thank you, Nelson

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