Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by neosca · Nov 22, 2017 at 01:56 PM · instantiateprefabnullreferenceexceptionforeachprefab-instance

Accessing a prefab after instantiating results as null

I am instantiating a prefab from resources folder, after that when I try to access it through GetComponent, it returns as null and throws me the below error:

NullReferenceException: Object reference not set to an instance of an object dreamBathHomeScreen.AfterCategoryProcessingComplete () (at Assets/DreambathScripts/dreamBathHomeScreen.cs:188) dreamBathHomeScreen+c__Iterator1.MoveNext () (at Assets/DreambathScripts/dreamBathHomeScreen.cs:173) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)

Here is my code:

 void AfterCategoryProcessingComplete ()
 {
     productCategoryScreen.SetActive (true);

     foreach (dreambathHomeCategories c in homeCategoriesList) {
         GameObject button = Instantiate (Resources.Load ("dreamBath/horizontalCategories"), verticalScrollCategoryContent.transform) as GameObject;
         button.transform.GetChild (0).gameObject.GetComponent<Text> ().text = c.CategoryName;
         Debug.Log (c.CategoryName + "----------");
         foreach (dreambathHomeCategories d in c.subcategory) {
             GameObject parentS = button.GetComponent<horizonalCatPopulate> ().contentScroll;
             GameObject buttonCh = Instantiate (Resources.Load ("dreamBath/subCategoryBtn"), parentS.transform) as GameObject;
             Debug.Log (d.CategoryName + d.CategoryId + "----------");
             buttonCh.GetComponent<subCatBtnPopulate> ().Instancename (d); //ERROR ON THIS LINE
         }
     }

     foreach (dreambathHomeCategories c in homeCategoryImgUrl) {
         Debug.Log (c.homecatImg + "----------");
         ImageProcessing (c.homecatImg, imgHomeCategory);
     }
         
 }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JedBeryll · Nov 22, 2017 at 02:38 PM 0
Share

Did you check buttonCh if its null? Also not sure what subCatBtnPopulate is. Is it really a component? (confused because it starts with lower case letter) Did you check if its null?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by neosca · Nov 22, 2017 at 03:27 PM

buttonch is being instantiated in the previous line. It gets instantiated correctly in the heirerachy. subCatBtnPopulate is a script component added on that prefab. I am getting a null reference when I try to access buttonCh.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

105 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

instantiate prefab object to existing object 1 Answer

Instantiating a prefab as a child of an instantiated prefab 0 Answers

NullReferenceException from a script after linking prefab with drag and drop in inspector. WTF? 1 Answer

Referencing gameObject from script after Instantiate 0 Answers

Object reference to set to instance on an instantiated object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges