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Question by TheEnozaYFT · Apr 27 at 06:42 AM · prefabblenderfbxexportinstance

Blender instances to prefab ?

Is there a way to export blender instances into prefabs for unity ? Like a blender add on or something like that.


I have a huge mesh created using geo nodes with blender that uses 4 differents instances and i would like to have them into separate prefab

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Answer by Pseudocivvy · Apr 27 at 10:16 AM

From what I am understanding, you have a blender model in four parts and want them as separate prefabs. What I would do is (after you have the model in your assets folder or wherever you may keep it) drag it into the scene, unpack it, delete the other three parts, drag the model with only one part from your scene back into the folder to make it a prefab again, rinse and repeat for all four parts (drag in the original model and unpack every time!).

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avatar image TheEnozaYFT · Apr 27 at 12:56 PM 0
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I have like a forest using 4 differents trees, but each tree is duplicated x times with instances, using your methond would take hours, since i have many trees placed

avatar image Pseudocivvy TheEnozaYFT · Apr 27 at 01:35 PM 1
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Ohhhhhhhhh, you could possibly make a terrain and use a tree brush. It can take as many different tree prefabs as you need it to and will randomly paint them with a density you choose.

avatar image TheEnozaYFT Pseudocivvy · May 02 at 08:08 AM 0
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The problem is that i cant use terrain for my project, I am using a mesh, and i tried polybrush but it wont work like i want

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Answer by MickyX · May 03 at 03:45 PM

Without seeing the blend file its difficult to recommend, but is it easier to join them in blender? Select all the same tree and press CRTL+J

Select the new joint object and when exporting tick the "Selected Objects" that will only export the trees selected, do that for each type of tree and then you will have four separate objects in Unity.

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