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Question by Delgh1 · Jul 19, 2017 at 05:08 PM · terrainprefab

How to use a prefab as a terrain?

I made a low poly terrain for my game with blender, i turned it into a unity asset, i placed it in the scene and, in order to use it, i added a terrain component to it, but i don't know how to fill the terrain data box, what i need to do?![alt text][1]

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Answer by Menyus777 · Jul 19, 2017 at 09:18 PM

Terrain is not just a mesh but an intelligent GameObject which draws tris dynamically according to distance, a good way to import your lowpoly terrain would be to make a heightmap out of it, then import that onto an existing terrain

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avatar image Delgh1 · Jul 20, 2017 at 05:54 PM 0
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I need to make an hexagonal map, can i do that?

avatar image Menyus777 Delgh1 · Jul 20, 2017 at 11:02 PM 0
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Terrains are square maps because they built up by pixels(Heightmap), you could outplay that to make it hexagon, like put water on unused area, but short answer is no u cant make it hexagon(However program$$anonymous$$g is awesome because u can achive evrything, if you stick to Hexagon read this https://forum.unity3d.com/threads/open-source-procedural-hexagon-terrain.233296/);

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