Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by GoldenShadow7 · Mar 26, 2021 at 02:49 PM · crashtimecrashingcrashesslowmotion

Unity Crashing when time slows

I'm participating in a Game Jam and made a Time Slow Powerup for the game. It was working, untill I added some new code and started crashing. The problem is, even after commenting it out, it still crashed. You should know that I am using Unity 2019.4.17f1.

This is the Time Slow code:

void Items() { if(Input.GetKeyDown(KeyCode.T) && timeRecharged) { timeCanCancel = false;

         StartCoroutine(TimeSlow());
         while (timeIsSlow)
         {
             if (Input.GetKeyUp(KeyCode.T))
             {
                 timeCanCancel = true;
             }
             if (Input.GetKeyDown(KeyCode.T) && timeCanCancel)
             {
                 StopCoroutine(TimeSlow());
                 Time.timeScale = 1f;
                 timeIsSlow = false;
                 StartCoroutine(TimeCancel());
             }
         }
     }
 }
 IEnumerator TimeSlow()
 {
     timeRecharged = false;
     Time.timeScale = timeSlowAmount;
     timeIsSlow = true;
     yield return new WaitForSeconds(4f);
     Time.timeScale = 1f;
     timeIsSlow = false;
     yield return new WaitForSeconds(7f);
     timeRecharged = true;
 }
 IEnumerator TimeCancel()
 {
     yield return new WaitForSeconds(4f);
     timeRecharged = true;
 }
Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GoldenShadow7 · Mar 26, 2021 at 03:07 PM 0
Share

HI again! New problem: how the hell those this:

if (Input.GetKeyDown(KeyCode.G)) { Physics2D.gravity = new Vector3(0, gravityStrength, 0); }

...crash unity?

avatar image GoldenShadow7 · Mar 26, 2021 at 03:08 PM 0
Share

PS: The Items function is being called Update();

avatar image GoldenShadow7 · Mar 26, 2021 at 03:13 PM 0
Share

Update: Calling items in FixedUpdate and changing gravityStrength to -gravityStrength fixed the problem with the gravity, but even so, the original problem has not been fixed.

avatar image GoldenShadow7 · Mar 26, 2021 at 03:15 PM 0
Share

Never $$anonymous$$d... still crashes....

avatar image GoldenShadow7 · Mar 26, 2021 at 03:16 PM 0
Share

Ummmmmmmmmm

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by GoldenShadow7 · Mar 26, 2021 at 03:19 PM

PS: Now i've got another bit of code that crashes unity:

if (Input.GetKeyDown(KeyCode.G)) { Physics2D.gravity = new Vector3(0, -gravityStrength, 0); }

....Note that i'm calling Items in FixedUpdate()

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

167 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The game crashes only on some Windows devices 0 Answers

Unity Crash Report doesn't work 0 Answers

Why this script crashes Unity 1 Answer

Unity crashes when compiling this script. Where is the problem? 0 Answers

The game crashing eveytime. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges