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Question by TimBorquez · Mar 26, 2013 at 06:17 PM · gameobjectinstantiatetransform.position

How do I instantiate on the game object's position that i put the script on

ok so i am instantiating an object in a .js script

i made an empty game object so it can be my spawn point

i threw the script on the game object and no matter what i do it is just instantiating in the middle of the world

here is the last thing i tried:

 var currentPosition = Vector3(transform.position.x, transform.position.y, transform.position.z)
 
 function Update () {
      var instance : GameObject = Instantiate(Resources.Load("fake toy"), currentPosition, transform.rotation);
 }
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Answer by Josh707 · Mar 26, 2013 at 06:53 PM

I would'nt use instantiate in the update function as you're creating a new object every frame. Anyways, below that just write something like this:

 var instance : GAmeObject = Instantiate(...);
 
 instance.transform.position = currentPosition;
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avatar image TimBorquez · Mar 26, 2013 at 08:09 PM 0
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thank you! and yeah i actually had the instatiate in an if statement i just didnt think it was relevant

ended up doing this:

  var instance : GameObject = Instantiate(Resources.Load("fake toy"));
 
 instance.transform.position = transform.position;


I didnt think about changing the instance after i made it like that for some reason...

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