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This question was closed Mar 19, 2018 at 05:30 PM by Nosmo for the following reason:

solution found independantly

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Question by Nosmo · Feb 20, 2018 at 07:21 PM · prefabdestroyprefabsclonesdestroy-clones

How can I destroy a prefab clone?

Im trying to destroy a prefab clone but all attempts have failed

This is what ive done so far:

 //public Transform Object;

 void fixedupdate (Collider col)
 {
     if(col.gameObject.tag == "DeathFire")
     {    
         Destroy(transform, 3f);
         Debug.Log ("Destroy working");
     }
 }

Any suggestions?

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avatar image Positive7 · Feb 20, 2018 at 07:34 PM 0
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https://unity3d.com/learn/tutorials/topics/physics/detecting-collisions-oncollisionenter?playlist=17120

avatar image Nosmo Positive7 · Feb 21, 2018 at 05:09 PM 0
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Thank you but I've tried that already, it doesn't work

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Answer by Mhiggs16 · Feb 24, 2018 at 03:19 PM

 /*You might need two different scripts depending on your project and objects but you might use a timer and set the time really low.*/
 
 Void OnTriggerEnter (Collider other)
  {
    If (other.tag == “COL”) 
     triggeringCOL = other.gameObject;
     triggeringCOL.GetComponent().DestroyCOL();
  }
 
 /*This would be your second script on the other object.*/
 
  public class COL : Monobehaviour
   {
      public float timer;
 
  void Update()
       {
         timer -= 1 * Time.deltaTime;
            if(timer <= 0)
              Destroy(this.gameObject);
       }
     
     void DestroyCOL()
        {
          Destroy(this.gameObject);
        }
 }
     




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