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Question by Albano.conte · May 27, 2012 at 09:14 PM · prefabobject

When my prefabs are instantiated they don't have their script attached

I've got this weird problem. I've made this Shooting Script, when my player click's the button a bullet appears in the game, but the bullet does nothing. I checked the cloned bullet and somehow it doesn't have the script attached, can anyone tell me how to solve this? If I drag it to the Hierarchy panel, it does have the script. I use this to instantiate them:

 void Update () 
 {
     if (Input.GetMouseButtonDown(0))
     {
         Instantiate (BalaJugador, new Vector3 ( Jugador.transform.position.x,Jugador.transform.position.y,Jugador.transform.position.z), Quaternion.identity);
     }
 }
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avatar image kolban · May 27, 2012 at 09:21 PM 0
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Is the "bullet" a Prefab? Does the prefab have the script attached?

avatar image Albano.conte · May 27, 2012 at 09:23 PM 0
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yes, it's attached

avatar image kolban · May 27, 2012 at 11:12 PM 0
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If you drag an instance of the prefab into the "Hierarchy" does the script show up there? How are you instantiating the bullet?

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Answer by Albano.conte · May 27, 2012 at 11:53 PM

Solved the problem guys, apparently there was some problem with the script itself. Thanks anyways.

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