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Question by frarees · Mar 29, 2014 at 02:07 PM · editorsceneviewgameviewstep

Stepping through WaitForEndOfFrame when GameView isn't visible

Using that simple code:

 IEnumerator EOF () {
      yield return null; // wait one frame so that SceneView focuses
      yield return new WaitForEndOfFrame (); // steping will hang here unless you focus GameView again
      Debug.Log ("Got here!");
 }
 
 void OnGUI () {
     if (GUILayout.Button ("Test")) {
         Debug.Break ();
         StartCoroutine (EOF ());
     }
 }

Using default layout (where Scene and Game are tabbed, so you can't see both at the same time), if I hit Play from the SceneView, and hit the Test button, I'd get to a paused state of the game and my SceneView focused.

If I try to step though my coroutine, I never get passed yield return new WaitForEndOfFrame (); unless I switch to GameView again.

No matter how many times I hit Step, the game gets paused there. Even the profiler stops reporting (despite frames keep counting).

Is this a bug?

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Answer by dithyrambs · Mar 11, 2020 at 03:06 AM

I'm encountering this exact bug, , uh, six years after this was posted. Anyone else?

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avatar image dithyrambs · Mar 11, 2020 at 03:10 AM 0
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I was having this exact same bug, then read the documentation for WaitForEndOfFrame:

Switching from the Game view to the Scene view causes WaitForEndOfFrame to freeze.

Well. There you have it. I guess it's a feature, not a bug. ^<^

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