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Question by Relec · Dec 20, 2020 at 06:27 PM · instantiateprefabsprefab changing at runtime

Instantiated prefab not updating until interacted with?

Hi I am spaning a prefab at runtime in my scene and setting a few values like so:

 spawnedvideo = Instantiate(VideoPrefab, new Vector3(0, 0, 0), Quaternion.identity);
 spawnedvideo.transform.SetParent(gameObject.transform);
  spawnedvideo.transform.localPosition = trans.transform.localPosition;
 spawnedvideo.transform.localRotation = trans.transform.localRotation;

I then change a few things on it like an image and some UI text. The item spawns in fine but with the original prefab image and text. It's not until I interact with the spawned item that it suddenly updates itself with the new image and text.

Is there anyway to "refresh" it so it immediatly updates on spawn?

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