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Question by NovaDrox · Apr 04, 2017 at 02:22 PM · prefabscreenchangeprefab-instanceprefab changing at runtime

How to change a your player look in once scene and then load it in another

I am trying to make a player customization screen where you can change the look of the player's cube. I don't know where to start other then that I just have a prefab of a basic cube. I am trying to go for something like a game called Polyguns on Roblox where you can change your load out and then spawn into that map with that load out.

Can someone help me out?

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avatar image RobAnthem · Apr 04, 2017 at 09:15 PM 0
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Create a data object that represents the loadout, and instantiate the prefab based on the loadout data object.

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Answer by Joe-Censored · Apr 04, 2017 at 11:24 PM

In your load out scene have an object with a script attached in which you record your load out choices, give it a unique tag such as "loadout", and set that gameobject to DontDestroyOnLoad. Then when you open your gameplay scene your "loadout" tagged object is still there with the load out data in the attached script for you to query when you instantiate your player gameobject.

https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

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avatar image NovaDrox · Apr 05, 2017 at 01:02 AM 0
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I will give that a try, thanks,

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Answer by hov20802 · Jan 12, 2018 at 09:41 AM

We are hoping for free jigsaw puzzles for do the same things.

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