Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BinaryX · Aug 20, 2014 at 06:38 PM · rotationtransform

transform.Rotate looks choppy

I want to rotate more objects around a common point at the same time (like the planets rotate around the Sun). I rotate them in the Update method

The problem is : I use

 if (Input.GetMouseButton(0))
 {
      transform.Rotate(Vector3.forward, speed * Time.deltaTime);            
 }

This looks ok in the editor, but on any device it looks choppy, it's not a smooth animation.

How can I make it look smooth ? Should i use physics, make them objects not affected by gravity and apply angular forces to them while the mouse is pressed ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by smoggach · Aug 20, 2014 at 06:47 PM

Don't use GetMouseButton. Use colliders and OnMouseDown/OnMouseUp

I bet it looks choppy on the device because of what Input.GetMouseButton(0) returns on the device.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BinaryX · Aug 20, 2014 at 07:34 PM 0
Share

Yea, but i need when i hold the button, not just when i press it. Is ther eanything like On$$anonymous$$ouseHold ?

avatar image jokim · Aug 20, 2014 at 07:39 PM 0
Share

You can turn a boolean to true with On$$anonymous$$ouseDown, And false with On$$anonymous$$ouseUp.

Then if that boolean is true : Spin

avatar image BinaryX · Aug 21, 2014 at 07:26 AM 0
Share

I used GetTouch and changed a boolean like jokim suggested and it works pretty well. Thank you

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to instantiate on custom rotation? 1 Answer

transform.Rotate For an Certain Amount of Time 1 Answer

Unity Rotate Raycast on Quaternion 1 Answer

Simplist way to rotate camera 180degrees on trigger? 1 Answer

How do i rotate an object "Once" 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges