Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by robertmathew · Mar 30, 2011 at 04:38 AM · point-and-click

Character follow the mouse click

where ever i click the mouse the character should go there in a surface.my need is i want to move the character according to the mouse click.when i click the mouse button character should stand where i clicked the mouse.at the point of the mouse i want a small circle of green light to identify the mouse point where i click

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertmathew · Mar 30, 2011 at 04:39 AM 0
Share

can u give coding in java script

avatar image Jesse Anders · Mar 30, 2011 at 06:07 AM 2
Share

UA is generally intended for specific technical questions. For general, open-ended 'how-to' questions, try the forums. To look for volunteers to write the code for you, try the 'collaboration' forum. To look for someone to hire to write the code for you, try the 'paid work' forum.

avatar image robertmathew · Mar 30, 2011 at 06:37 AM 0
Share

i mean if ur wrting any code means write in java

avatar image robertmathew · Mar 30, 2011 at 06:37 AM 0
Share

as i know only java script

avatar image FLASHDENMARK · Mar 30, 2011 at 04:50 PM 1
Share

@robertmathew I dont think you quiet understand the way UA works.

Show more comments

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Mofy · Mar 30, 2011 at 10:26 AM

This has been answered here click-to-move. To sum it up:

  • cast a ray from the camera
  • if it hits something get the location of the collision
  • set your "green light" location
  • move your object to this point

If you want to learn how to write this yourself (or understand how it works) a great place to start with the code would be the last example of Physics.Raycast in the unity docs. For the green light effect I would Instantiate a partical emitter at the target location.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Arderku · Dec 20, 2011 at 11:26 PM

using UnityEngine; using System.Collections;

public class Pcontllorer : MonoBehaviour {

     public float PlayerMoveSpeed;
     private Vector3 TargetPosition;
     
 
 void Start () {
 if (!networkView.isMine)
     {
         enabled = false;
         TargetPosition = transform.position;
         
     }
 }
 

 void Update () {
     if (networkView.isMine)
     {
     if (Input.GetMouseButtonDown(0))

{ Plane playerPlane = new Plane(Vector3.up, transform.position); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); float hitdist = 0.0f;

    if (playerPlane.Raycast(ray, out hitdist)) 
    {
         Vector3 targetPoint = ray.GetPoint(hitdist);
         TargetPosition = ray.GetPoint(hitdist);
         Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
         transform.rotation = targetRotation;
    }               
 }

 transform.position  = Vector3.Lerp(transform.position, TargetPosition, Time.deltaTime * PlayerMoveSpeed);

} }

 void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info)

{ if (stream.isWriting) { Vector3 pos = transform.position; stream.Serialize(ref pos); } else { Vector3 posRec = Vector3.zero; stream.Serialize(ref posRec); transform.position = posRec; } } }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

3rd person click to move; issues following terrain. 2 Answers

Vector3.MoveTowards gives inconsistent speed when pathfinding between waypoints. 2 Answers

click to move script goes through objects 0 Answers

Play appropriate animation based on character's direction (2D point and click) 1 Answer

Raycast won't hit Collider 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges