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Question by R3NOWN · Nov 18, 2013 at 08:39 PM · c#booleanlookatclicktargeting

lookat wont track target

Hi community, im trying to do this without asking for help, but am really struggling getting my player to keep looking at target when clicked. it looks at target, but when I move it stops looking, im tryin to keep it locked until either target destroyed or when deselect. any hint or tips would be apprieciated as I've been stuck for over a day and can find nothing on forum about problem. thanks

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 public class Targeting : MonoBehaviour {
     
  
   private Transform selectedTarget;
   
   void Update(){
     if (Input.GetMouseButtonDown(0)){ // when button clicked...
       RaycastHit hit; // cast a ray from mouse pointer:
       Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
       // if enemy hit...
       if (Physics.Raycast(ray, out hit) && hit.transform.CompareTag("Enemy")){
         DeselectTarget(); // deselect previous target (if any)...
         selectedTarget = hit.transform; //set the new one...
         SelectTarget(); // and select it
       }
     }
   }
 
   private void SelectTarget(){
     selectedTarget.renderer.material.color = Color.red;
     transform.LookAt(selectedTarget.transform);
   }
 
   private void DeselectTarget(){
     if (selectedTarget){ // if any guy selected, deselect it
       selectedTarget.renderer.material.color = Color.blue;
       selectedTarget = null;
     }
   }
 }
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avatar image R3NOWN · Nov 19, 2013 at 12:38 AM 0
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I'm still stuck, ive added a variable called..

public bool Lockview = false;

and wrote under selectTarget in update...

Lockview = true; transform.LookAt(selectedTarget.position);

when I click on object it targets and ticks the bool box in inspector, so it sum kinds of works. but I still cant get to keep my player object facing the target I click and stay faced till I click another object. sort of like a lock

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Answer by Dracorat · Nov 18, 2013 at 08:42 PM

You'll need to do the LookAt in the Update method. Thus, just create a boolean for something like bool lockView = false; - set it to true when the target is selected. In the Update, check if it's true and if so, LookAt.

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