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7
Question by xexex · Jun 13, 2012 at 12:17 PM · editorprefabcomponents

[Editor]How can I get components in non-instantiated prefab?

when i get components in non-instantiated prefab( in project-view),it always return null. Please help!

 [MenuItem("Test/Test prefab")]
     static void Test1()
     {
         Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
         foreach (Object obj in selection)
         {
             Transform[] tans = ((GameObject)obj).GetComponentsInChildren<Transform>();
             foreach (Transform tf in tans)
               Debug.Log(tf);
          }
     }
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avatar image sooncat · Jun 13, 2012 at 02:04 PM 0
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Dose AssetDatabase.GetDependencies get what you want?

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Answer by Wolfram · Jun 13, 2012 at 02:59 PM

GetComponentsInChildren only returns active objects. Use GetComponentsInChildren<Transform>(true) to also find inactive ones (which will include uninstantiated prefab components).

Also, I get a cast runtime error if there are non-GameObjects in your selection, so wrap your loop body in:

 if(obj is GameObject){...}
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avatar image xexex · Jun 14, 2012 at 02:28 AM 0
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thanks,Wolfram! This works for me.

avatar image Wolfram · Jun 14, 2012 at 09:31 AM 0
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In that case, feel free to mark this as answered, so it willl show up in green in the overview. :)

avatar image Wisteso · Oct 17, 2014 at 11:08 PM 2
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This is exactly the information I was looking for (2 years later). Thanks!!!

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