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Question by hotozi · Apr 28, 2013 at 02:14 PM · gameobjectprefabinventory

Inventory Item preview

i have a GUI inventory system... in my game it allow u to craft a couple of weapons by placing deferents pieces together....so i dont want to make thousands of icons for each weapons or prefabs!!may be there is more but welll...i want to show the item(the hole 3d object in 3d or 2d i dontknow...) in my inventory how can i make this out...

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avatar image LightSource · Apr 28, 2013 at 02:26 PM 0
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Well two things that might help. Proper grammar and spelling, and also the knowledge that we do not create scripts on your demand. Please ask one question at a time and restate exactly what you want done.

avatar image buxton4life · Apr 28, 2013 at 02:45 PM 1
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@LightSource, maybe you should look at your own spelling before criticising others.

avatar image LightSource · Apr 28, 2013 at 03:38 PM 0
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Haha, you right. $$anonymous$$y apologies! I was on my phone at 5:00 in the morning, although I know thats no excuse. Thank you for pointing that out!

avatar image ZenithCode · Apr 28, 2013 at 03:59 PM 1
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Is this the question you're trying to make.

"I have a big number of 3d meshes which can make up an item when placed together. Can I extract a 2D icon out of this object?"

avatar image LightSource · Apr 28, 2013 at 06:46 PM 1
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Okay I understand what you mean. Do you want each icon to be totally unique?

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Answer by LightSource · Apr 28, 2013 at 07:18 PM

...or may be take a image of all my pieces.

Thats exactly what you would need to do. Make your textures of your pieces, for this example we will use the classes "Hilt", Guard", and Blade." Designate a space for each class. For example:

Blade picture: [ Texture ]

Guard picture: [ Texture ]

Hilt picture: [ Texture ]

Then what you need to do is change out each texture per upgrade for the new addition. Any questions?

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