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Question by MastersOfUs · Oct 04, 2017 at 01:51 AM · randommathlogic

Randomness based on time passed

How would I make an expression that returns true an average X times per minute based on time passe (time.deltaTime)

For example:

 float timesPerMin = 10;
 
 void Update() {
     if(/* Some code*/) {
         // This code is called 10 times per minute on average, based on Time.deltaTime
     }   
 }
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Answer by Cuttlas-U · Oct 04, 2017 at 04:27 AM

hi;

i created a TimePassedTemp that is a float; this value will be 1 after 1 sec; so all u have to do is check if it is equel to timesPerMin ;

      private float TimePassedTemp;
     void Update() {
 
  TimePassedTemp += Time.deltaTime;
      
 if ( TimePassedTemp  >= timePerMin * 60 ) // each min is 60 sec
 {
  // do your staff
 } 
      }
 

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Answer by elenzil · Oct 04, 2017 at 09:49 PM

 public class RandPerMinute : MonoBehaviour {
 
   float timespanDuration =  60f;
   float timesPerTimespan =  10f;
 
   // auditing
   int currentTimespan = -1;
   int count           = 0;
 
   void Update() {
     if (timespan != currentTimespan) {
       if (currentTimespan >= 0) {
         Debug.Log("count for timespan " + currentTimespan + " = " + count);
       }
       currentTimespan = timespan;
       count = 0;
     }
 
     float timesPerSecond = timesPerTimespan / timespanDuration;
     if (Random.Range(0f, 1f) < timesPerSecond * Time.deltaTime) {
       count += 1;
       // do your stuff here.
     }
   }
 
 
   int timespan {
     get {
       return (int)(Time.time / timespanDuration);
     }
   }
 }
 
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