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Question by thaison · Nov 19, 2014 at 05:26 PM · puzzlerandomize

Random placement of jigsaw puzzle

Hello, I'm trying to make a jigsaw puzzle game, here is my code for the random placement. It keep telling me that Array index out of range, i'm not sure what's wrong with the code. Any help is welcome

Thanks

PS: here is the code

public void RandomizePlacement() { //Debug.Log ("RandomizePlacement");

     VectorInt2[] puzzleLocation = new VectorInt2[2];
     Vector2[] puzzleOffset = new Vector2[2];

     do 
     {
         for (int i = 0; i < m_randomPases; i++)
         {
             puzzleLocation [0].x = Random.Range (0, (m_Size));
             puzzleLocation [0].y = Random.Range (0, (m_Size));

             puzzleLocation [1].x = Random.Range (0, (m_Size));
             puzzleLocation [1].y = Random.Range (0, (m_Size));

             puzzleOffset [0] = m_puzzle [puzzleLocation [0].x, puzzleLocation [0].y].GetImageOffset ();
             puzzleOffset [1] = m_puzzle [puzzleLocation [1].x, puzzleLocation [1].y].GetImageOffset ();

             m_puzzle [puzzleLocation [0].x, puzzleLocation [0].y].AssignImage (puzzleOffset [1]);
             m_puzzle [puzzleLocation [1].x, puzzleLocation [1].y].AssignImage (puzzleOffset [0]);
         }
     } while (CheckBoard() == true);
 }
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avatar image HarshadK · Nov 19, 2014 at 01:44 PM 0
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An actual error message from Unity Console usually helps but in this case along with message you need to also provide exact line where error is thrown.

Just one quick guess is to check the value of your m_randomPases variable if it exceeds the length of your puzzleLocation array.

avatar image robertbu · Nov 19, 2014 at 05:38 PM 0
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Can we see the VectorInt2 class as well.

avatar image thaison · Nov 20, 2014 at 02:08 AM 0
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Thanks for your suggestion, finally found out, one of the object not receive the correct assign.now it's no more bug but my jigsaw not show up, will investigate more about it.

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