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Question by IgorAherne · Apr 19, 2014 at 04:25 AM · objectdestroyimmediate

Destroy in editor mode

Object.DestroyImmediate

From Unity reference: Also note that you should never iterate through arrays and destroy the elements you are iterating over. This will cause serious problems (as a general programming practice, not just in Unity).

Hm, what would be a proper way to do it in the editor then? Say I need to destroy half of its contents?

Thanks!

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avatar image getyour411 · Apr 19, 2014 at 05:02 AM 0
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Could you clarify what is "its" in the "half of its contents"

avatar image IgorAherne · Apr 19, 2014 at 07:16 AM 0
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Thank you, it's the contents of array, let's say, the game objects

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Answer by ZenithCode · Apr 19, 2014 at 08:06 AM

The Unity recommendation is right. The problem is that you would be iterating through a list/array with a continuously changing length.

One way to do it is to:

  1. Iterate through the list and keep the indices of the objects you want to destroy

  2. Then go through each of these indices and destroy those objects only.

  3. You might need to sort your array again as there will be some null objects in it now.

Good luck

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