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Question by TheKnight · Nov 29, 2011 at 11:21 PM · guitexturearraysshuffle

Setting GUI textures

Hi all.

How do you define the texture or picture name in the editor? For example, If I have a texture named "Gun", how can I say that when I press "A" I want the texture inside the OnGUI() function to be changed to "Gun" texture, when pressed "B" the texture is changed to "Rifle" etc..

I know how to do the array with multiple textures already assigned, and then swapping them, but that's not what I need.

Thanks.

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Answer by crazyKnight · Nov 30, 2011 at 12:04 PM

i dont know what you are exactly asking for but as per my understanding of the question hope this code helps

 var Gun : Texture2D;
 var Rifle : Texture2D;
 private var Temp : Texture2D;
 
 function Start () 
 {
     Temp = Gun;
 }
 
 
 function OnGUI()
 {
     GUI.Label(Rect(5,5,64,96),Temp);
     
     if(GUI.Button(Rect(20,100,30,20),"A"))
     Temp = Gun;
     if(GUI.Button(Rect(50,100,30,20),"B"))
     Temp = Rifle;    
 }
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avatar image TheKnight · Nov 30, 2011 at 06:39 PM 0
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I meant something like when you import the texture in the editor, it's shown in the list. I meant, some possible way of reading it from the script. For example, read the texture gun.png and assign it into Temp. But this works also good. I guess I can live with this. Thanks for helping :)

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