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Question by slake_it · Oct 12, 2016 at 12:35 PM · androidunity 5playerprefsxml

How to manually edit player prefs file on android ?

Hello, i have an old plugin that saves data to unity player prefs file, but since unity changed player prefs location i have to manually load & modify the old player prefs data.

i tried using xmlDocument, however, it behaves very weirdly.

Weird Behavior

  1. xmlDocument changes only take place after closing the game

  2. if i change or even delete the player prefs file , then let the plugin add its data to player prefs, the old deleted file suddenly re-appers as if it was not deleted

  • anyone have any idea why saving doesn't occur immediately ?

  • how does the removed file re-appears ? (does it have to do with the player prefs path being protected or something ?)

  • any other way to modify the player prefs file manually ?

(note: * i spent 2 days debugging this, i'm calling the xmlDocument.Save(), i tried using stream reader & writer & closing them but that didn't help,

  • the plugin isn't the cause if the issue, since it works correctly with older unity versions before unity changed player prefs path)

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avatar image saschandroid · Oct 12, 2016 at 01:22 PM 0
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I don't know about your plugin, but just in case your are building for windows standalone: there is no player prefs file ... the values are stored in the registry (see here). This might be the root of your problems.

avatar image slake_it · Oct 12, 2016 at 03:06 PM 0
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@saschandroid thanks for the note, however, i'm building for android ( i forgot to mention that)

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Answer by jemonsuarez · Nov 23, 2016 at 01:24 PM

Hi @slake_it, as you asked me by email, I think firmly that FileManagement was the perfect alternative to your save system, so you don't need to worry about XML parsing no matter which platform you deploy. I hope it worked well in your peoject. Best regards.

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