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Question by vitorbarbosa · Dec 20, 2018 at 05:00 PM · gameobjectscenedll

Can I create a game object from a dll?

I want to programatically create a game object and add it to my scene. Can I do this from a dll?

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Answer by hexagonius · Dec 20, 2018 at 06:44 PM

Yes. managed dlls can call everything you call in regular scripts as long as you link to UnityEngine for example

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avatar image vitorbarbosa · Dec 20, 2018 at 07:42 PM 0
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Do you know if this created game object will work on iOS? I have this code that I packed into a dll:

 using UnityEngine;
 
 public class DLLTest : $$anonymous$$onoBehaviour {
 
     [RuntimeInitializeOnLoad$$anonymous$$ethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
     public static void Initialize()
     {
         var go = new GameObject(typeof(DLLTest).FullName);
         go.AddComponent<DLLTest>();
     }
 
     // Use this for initialization
     void Start () {
         Debug.Log("Starting test");
     }
 
     // Update is called once per frame
     void Update () {
 
     }
 }

When I build the project to iOS, my game object does not seem to be created at all.

avatar image hexagonius vitorbarbosa · Dec 21, 2018 at 06:54 PM 0
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check the attribute documentation sample and compare the class signature

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