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Test ads aren't showing
hi guys,
really need your help.
Just added AdMob to my project.
I try to make my test ads to show but they aren't showing after i build and run my game to my phone.
in the in the console said the following lines after I press button to show the banner view:
dummy .octr
dummy CeateBannerView
dmmy LoadAD
dummy ShowBannnerView
Please note that I'm using sample AppID and sample banner and sample interstitial !
this is my script:
using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds.Api;
public class Admanager : MonoBehaviour {
 public static Admanager instance;
 private string appID = "ca-app-pub-3940256099942544~3347511713";
 
 private BannerView bannerView;
 private string bannerID = "ca-app-pub-3940256099942544/6300978111";
 private InterstitialAd fullScreenAd;
 private string fullScreenAdID = "ca-app-pub-3940256099942544/1033173712";
 private void Awake()
 {
     if(instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this);
     }
 }
 private void Start()
 {
     MobileAds.Initialize(appID);
     //requestFullScreenAd();
     //requestBanner();
     //showFullScreenAD();
 }
 public void requestBanner()
 {
     bannerView = new BannerView(bannerID, AdSize.Banner, AdPosition.Bottom);
     AdRequest request = new AdRequest.Builder().Build();
     bannerView.LoadAd(request);
     bannerView.Show();
 }
 public void hideBanner()
 {
     bannerView.Hide();
 }
 public void requestFullScreenAd()
 {
     fullScreenAd = new InterstitialAd(fullScreenAdID);
     AdRequest request = new AdRequest.Builder().Build();
     fullScreenAd.LoadAd(request);
 }
 public void showFullScreenAD()
 {
     if (fullScreenAd.IsLoaded())
     {
         fullScreenAd.Show();
     }
     else
     {
         Debug.Log("full Screen Ad is not loaded loaded");
     }
 }
}
i call requsetBanner from a button:
 public void OnClickBanner()
 {
     Admanager.instance.requestBanner();
 }
my manifest:
               Comment
              
 
               
              Answer by Senkrigar · Sep 18, 2019 at 04:34 PM
Hello, I'm having the same problem here, did you manage to make it work ?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                