Class LocalizationTablesWindow
Window used to edit localization tables.
Inherited Members
UnityEditor.EditorWindow.ShowTab()
UnityEditor.EditorWindow.GetWindow<T>()
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.HasOpenInstances<T>()
UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.depthBufferBits
UnityEditor.EditorWindow.antiAlias
Namespace: UnityEditor.Localization.UI
Syntax
public class LocalizationTablesWindow : EditorWindow, IHasCustomMenu
Methods
AddItemsToMenu(GenericMenu)
Adds menu items to the table context window.
Declaration
public void AddItemsToMenu(GenericMenu menu)
Parameters
Type | Name | Description |
---|---|---|
GenericMenu | menu |
Implements
EditCollection(LocalizationTableCollection)
Selects the collection for editing.
Declaration
public void EditCollection(LocalizationTableCollection selectedCollection)
Parameters
Type | Name | Description |
---|---|---|
LocalizationTableCollection | selectedCollection |
ShowTableCreator()
Opens the window in the Editor with the table creator tab active.
Declaration
public static void ShowTableCreator()
ShowWindow()
Opens the window in the Editor.
Declaration
[MenuItem("Window/Asset Management/Localization Tables")]
public static void ShowWindow()
ShowWindow(LocalizationTableCollection)
Opens the window in the Editor and selects selectedcollection
for editing.
Declaration
public static void ShowWindow(LocalizationTableCollection selectedcollection)
Parameters
Type | Name | Description |
---|---|---|
LocalizationTableCollection | selectedcollection |