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Question by ktan · Apr 11, 2013 at 04:01 PM · rotationcharactermovetranslation

First person controller not moving properly after rotation

I have a First Person Controller that I move as follows:

 GameObject Person=GameObject.Find ("First Person Controller");

 if(GUI.RepeatButton(new Rect(moveForward), "")){
     Vector3 fwd = Person.transform.TransformDirection(Vector3.forward);
     Person.transform.Translate(fwd*timeDelta*10);
 
 }
         
 if(GUI.RepeatButton(new Rect(moveBackward), "")){
             
     Vector3 fwd = Person.transform.TransformDirection(Vector3.back);
     Person.transform.Translate(fwd*10*timeDelta);
 }
         
 if(GUI.RepeatButton(new Rect(turnLeft), "")){
             
     Person.transform.Rotate(0,-20*timeDelta,0);
 }
         
 if(GUI.RepeatButton(new Rect(turnRight), "")){
             
     Person.transform.Rotate(0,20*timeDelta,0);
 }

The problem is if I turn left and then move forward, the object moves as if I never turned left i.e all rotations are lost when I select move forward or move backward. Any help?

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avatar image rodimus_strom · Apr 12, 2013 at 11:08 AM 0
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try Person.transform.forward in place of Vector3.forward and -Person.transform.forward in place of Vector3.back.

avatar image ktan · Apr 15, 2013 at 05:34 AM 0
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No doesn't work.

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Answer by ktan · Apr 16, 2013 at 02:47 PM

I fixed it by replacing

 Person.transform.Translate(fwd*timeDelta*10);

with

 Person.transform.Translate(fwd*timeDelta*10,Space.World);
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