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Objects Going to 0, 0, 0 Coordinates
I have started my first project in unity and am now starting to import meshes in from other software(blender). They are importing perfectly as far as I can tell, and they show up in the camera preview, but when I hit the stat game button, they automatically jump back to the 0, 0, 0 coordinates, and re-size to 1, 1, 1. I don't know if I am doing something wrong, or if this is a bug. Any help would be much appreciated.
Set in Anim options Culling Type as User bounding, then copy coords from orig pos in Bounds->Center X,Y,Z.
I have the same problem, I've tried that^ and it didn't work, any other ideas? the newest update to Unity added a feature with tabs such as: Rig, Animation and $$anonymous$$odel, and in rig it wanted me to change animation type to Legacy from Generic, does that possibly have something to do with it?
Answer by Berenger · Feb 22, 2012 at 10:42 PM
Do they have an animation ? Animation is applied in localspace, but when the animated object doesn't have a parent, it becomes world space (or something like that)
Answer by DartWader · Mar 18, 2012 at 02:13 PM
Try to select object and in animation options set Culling Type as Based on User Bounding. I have same problem.
Answer by scipiothegreat · Mar 18, 2012 at 07:37 PM
If you just dragged the model from the project view to the scene view, just make the mesh a Prefab and it won't reset the transform.
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