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Question by owen1198 · Feb 22, 2012 at 10:00 PM · importingtranslationresizing

Objects Going to 0, 0, 0 Coordinates

I have started my first project in unity and am now starting to import meshes in from other software(blender). They are importing perfectly as far as I can tell, and they show up in the camera preview, but when I hit the stat game button, they automatically jump back to the 0, 0, 0 coordinates, and re-size to 1, 1, 1. I don't know if I am doing something wrong, or if this is a bug. Any help would be much appreciated.

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avatar image DartWader · Mar 18, 2012 at 01:41 PM 0
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Set in Anim options Culling Type as User bounding, then copy coords from orig pos in Bounds->Center X,Y,Z.

avatar image FloshPlosh · Jan 28, 2013 at 09:11 AM 0
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I have the same problem, I've tried that^ and it didn't work, any other ideas? the newest update to Unity added a feature with tabs such as: Rig, Animation and $$anonymous$$odel, and in rig it wanted me to change animation type to Legacy from Generic, does that possibly have something to do with it?

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Answer by Berenger · Feb 22, 2012 at 10:42 PM

Do they have an animation ? Animation is applied in localspace, but when the animated object doesn't have a parent, it becomes world space (or something like that)

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Answer by DartWader · Mar 18, 2012 at 02:13 PM

Try to select object and in animation options set Culling Type as Based on User Bounding. I have same problem.

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Answer by scipiothegreat · Mar 18, 2012 at 07:37 PM

If you just dragged the model from the project view to the scene view, just make the mesh a Prefab and it won't reset the transform.

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