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Best Strategy to build a game architecture
In our company, we are really new with unity, this is not our main activity. But we want to create a container unity app which can download another unity "mini-games" and play it inside this container.
I been reading and testing about AssetBundles, but the problem is with the scripts. All the scene logic/behavior is missing, I understand that, because the code is not compiled in the assetbundle, but you can achieve that precompiling the code inside a dll. (According to this)
The idea, is what i'm looking for, is what the best strategy to do something like that? Is possible to do something like this in Unity? I think so.
Another big problem is all those mini-games would be developed by several companies rather than ours. And there gonna be a few.... We are talking about between 2000 and 7000 mini-games. So, imagine in best case scenario, we have 2000 different assets with another 2000 dlls. I can't see how this could work.
Any suggestion are welcome.