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New levels with different behavior
This question is more about the code's architecture/structure.
I made the core of my game work the way I want it to. Every level I want to use the same scene but modify one thing from it so it's a different challenge every level. For example, maybe make the enemies bigger, or make the player slower, or change the number of enemies, or have limited items, etc..
How can something like this be done? I'd imagine it's a class that acts like an adapter to the core game just to tweak some settings? So every level might have a different adapter. I'd like to decouple as much as I can and not start doing spaghetti code. What's the best way to approach this?
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